bind x "play sound/multiplayer/allies/a-aborting.wav" // allies sound options // play sound/multiplayer/allies/a-aborting.wav // play sound/multiplayer/allies/a-affirmative.wav // play sound/multiplayer/allies/a-affirmative_omw.wav // play sound/multiplayer/allies/a-all_clear.wav // play sound/multiplayer/allies/a-ammo.wav // play sound/multiplayer/allies/a-art_abort.wav // play sound/multiplayer/allies/a-backup.wav // play sound/multiplayer/allies/a-bye1.wav // play sound/multiplayer/allies/a-bye2.wav // play sound/multiplayer/allies/a-clearpath1.wav // play sound/multiplayer/allies/a-cover_me.wav // play sound/multiplayer/allies/a-defendobj1.wav // play sound/multiplayer/allies/a-disarm1.wav // play sound/multiplayer/allies/a-dynamite_defused.wav // play sound/multiplayer/allies/a-dynamite_planted.wav // play sound/multiplayer/allies/a-enemyweak1.wav // play sound/multiplayer/allies/a-engineer.wav // play sound/multiplayer/allies/a-fire_in_the_hole.wav // play sound/multiplayer/allies/a-firing.wav // play sound/multiplayer/allies/a-followme1.wav // play sound/multiplayer/allies/a-goodgame1.wav // play sound/multiplayer/allies/a-greatshot1.wav // play sound/multiplayer/allies/a-hi1.wav // play sound/multiplayer/allies/a-hi2.wav // play sound/multiplayer/allies/a-hi3.wav // play sound/multiplayer/allies/a-hold_fire.wav // play sound/multiplayer/allies/a-incoming.wav // play sound/multiplayer/allies/a-lets_go.wav // play sound/multiplayer/allies/a-lt.wav // play sound/multiplayer/allies/a-medic.wav // play sound/multiplayer/allies/a-medic1.wav // play sound/multiplayer/allies/a-medic2.wav // play sound/multiplayer/allies/a-medic3.wav // play sound/multiplayer/allies/a-move1.wav // play sound/multiplayer/allies/a-needeng1.wav // play sound/multiplayer/allies/a-negative.wav // play sound/multiplayer/allies/a-objective_secure.wav // play sound/multiplayer/allies/a-objective_taken.wav // play sound/multiplayer/allies/a-on_defense.wav // play sound/multiplayer/allies/a-on_offense.wav // play sound/multiplayer/allies/a-oops1.wav // play sound/multiplayer/allies/a-pathclear1.wav // play sound/multiplayer/allies/a-soldier.wav // play sound/multiplayer/allies/a-sorry1.wav // play sound/multiplayer/allies/a-takingfire1.wav // play sound/multiplayer/allies/a-thanks1.wav // play sound/multiplayer/allies/a-thirtyseconds1.wav // play sound/multiplayer/allies/a-twominutes1.wav // play sound/multiplayer/allies/a-welcome1.wav // play sound/multiplayer/allies/a-whereto1.wav // play sound/multiplayer/allies/a-yeah1.wav // play sound/multiplayer/allies/a-yeah2.wav // play sound/multiplayer/allies/a-yeah3.wav // play sound/multiplayer/allies/a-yeah4.wav // play sound/multiplayer/allies/a-yeah5.wav // axis sound options // play sound/multiplayer/axis/g-aborting.wav // play sound/multiplayer/axis/g-affirmative.wav // play sound/multiplayer/axis/g-affirmative_omw.wav // play sound/multiplayer/axis/g-all_clear.wav // play sound/multiplayer/axis/g-ammo.wav // play sound/multiplayer/axis/g-art_abort.wav // play sound/multiplayer/axis/g-backup.wav // play sound/multiplayer/axis/g-bye1.wav // play sound/multiplayer/axis/g-clearpath1.wav // play sound/multiplayer/axis/g-cover_me.wav // play sound/multiplayer/axis/g-defendobj1.wav // play sound/multiplayer/axis/g-disarm1.wav // play sound/multiplayer/axis/g-dynamite_defused.wav // play sound/multiplayer/axis/g-dynamite_planted.wav // play sound/multiplayer/axis/g-enemyweak1.wav // play sound/multiplayer/axis/g-engineer.wav // play sound/multiplayer/axis/g-fire_in_the_hole.wav // play sound/multiplayer/axis/g-firing.wav // play sound/multiplayer/axis/g-followme1.wav // play sound/multiplayer/axis/g-goodgame1.wav // play sound/multiplayer/axis/g-greatshot1.wav // play sound/multiplayer/axis/g-hi1.wav // play sound/multiplayer/axis/g-hi2.wav // play sound/multiplayer/axis/g-hi3.wav // play sound/multiplayer/axis/g-hold_fire.wav // play sound/multiplayer/axis/g-incoming.wav // play sound/multiplayer/axis/g-lets_go.wav // play sound/multiplayer/axis/g-lt.wav // play sound/multiplayer/axis/g-medic.wav // play sound/multiplayer/axis/g-medic1.wav // play sound/multiplayer/axis/g-medic2.wav // play sound/multiplayer/axis/g-medic3.wav // play sound/multiplayer/axis/g-move1.wav // play sound/multiplayer/axis/g-needeng1.wav // play sound/multiplayer/axis/g-negative.wav // play sound/multiplayer/axis/g-objective_secure.wav // play sound/multiplayer/axis/g-objective_taken.wav // play sound/multiplayer/axis/g-on_defense.wav // play sound/multiplayer/axis/g-on_offense.wav // play sound/multiplayer/axis/g-oops1.wav // play sound/multiplayer/axis/g-pathclear1.wav // play sound/multiplayer/axis/g-soldier.wav // play sound/multiplayer/axis/g-sorry1.wav // play sound/multiplayer/axis/g-takingfire1.wav // play sound/multiplayer/axis/g-thanks1.wav // play sound/multiplayer/axis/g-thirtyseconds1.wav // play sound/multiplayer/axis/g-twominutes1.wav // play sound/multiplayer/axis/g-welcome1.wav // play sound/multiplayer/axis/g-whereto1.wav // play sound/multiplayer/axis/g-yeah1.wav // play sound/multiplayer/axis/g-yeah2.wav // play sound/multiplayer/axis/g-yeah3.wav